first comit
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from __future__ import annotations
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import sys
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assert sys.platform == "win32"
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from ctypes import byref, windll
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from ctypes.wintypes import DWORD, HANDLE
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from typing import Any, TextIO
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from prompt_toolkit.data_structures import Size
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from prompt_toolkit.win32_types import STD_OUTPUT_HANDLE
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from .base import Output
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from .color_depth import ColorDepth
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from .vt100 import Vt100_Output
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from .win32 import Win32Output
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__all__ = [
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"Windows10_Output",
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]
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# See: https://msdn.microsoft.com/pl-pl/library/windows/desktop/ms686033(v=vs.85).aspx
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ENABLE_PROCESSED_INPUT = 0x0001
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ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004
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class Windows10_Output:
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"""
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Windows 10 output abstraction. This enables and uses vt100 escape sequences.
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"""
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def __init__(
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self, stdout: TextIO, default_color_depth: ColorDepth | None = None
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) -> None:
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self.default_color_depth = default_color_depth
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self.win32_output = Win32Output(stdout, default_color_depth=default_color_depth)
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self.vt100_output = Vt100_Output(
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stdout, lambda: Size(0, 0), default_color_depth=default_color_depth
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)
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self._hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
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def flush(self) -> None:
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"""
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Write to output stream and flush.
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"""
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original_mode = DWORD(0)
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# Remember the previous console mode.
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windll.kernel32.GetConsoleMode(self._hconsole, byref(original_mode))
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# Enable processing of vt100 sequences.
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windll.kernel32.SetConsoleMode(
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self._hconsole,
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DWORD(ENABLE_PROCESSED_INPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING),
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)
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try:
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self.vt100_output.flush()
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finally:
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# Restore console mode.
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windll.kernel32.SetConsoleMode(self._hconsole, original_mode)
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@property
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def responds_to_cpr(self) -> bool:
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return False # We don't need this on Windows.
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def __getattr__(self, name: str) -> Any:
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if name in (
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"get_size",
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"get_rows_below_cursor_position",
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"enable_mouse_support",
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"disable_mouse_support",
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"scroll_buffer_to_prompt",
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"get_win32_screen_buffer_info",
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"enable_bracketed_paste",
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"disable_bracketed_paste",
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):
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return getattr(self.win32_output, name)
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else:
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return getattr(self.vt100_output, name)
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def get_default_color_depth(self) -> ColorDepth:
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"""
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Return the default color depth for a windows terminal.
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Contrary to the Vt100 implementation, this doesn't depend on a $TERM
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variable.
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"""
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if self.default_color_depth is not None:
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return self.default_color_depth
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# Previously, we used `DEPTH_4_BIT`, even on Windows 10. This was
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# because true color support was added after "Console Virtual Terminal
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# Sequences" support was added, and there was no good way to detect
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# what support was given.
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# 24bit color support was added in 2016, so let's assume it's safe to
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# take that as a default:
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# https://devblogs.microsoft.com/commandline/24-bit-color-in-the-windows-console/
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return ColorDepth.TRUE_COLOR
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Output.register(Windows10_Output)
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def is_win_vt100_enabled() -> bool:
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"""
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Returns True when we're running Windows and VT100 escape sequences are
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supported.
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"""
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if sys.platform != "win32":
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return False
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hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
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# Get original console mode.
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original_mode = DWORD(0)
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windll.kernel32.GetConsoleMode(hconsole, byref(original_mode))
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try:
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# Try to enable VT100 sequences.
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result: int = windll.kernel32.SetConsoleMode(
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hconsole, DWORD(ENABLE_PROCESSED_INPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING)
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)
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return result == 1
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finally:
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windll.kernel32.SetConsoleMode(hconsole, original_mode)
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